There is no standard way to deal out the sets of cards some methods used include the following: The remaining 3 go into the middle and are called the “kitty.” These are claimed by the player who takes the bid. The length of game can be adjusted by changing the number of points needed to win.Īlternate scoring has the advantage of quicker play, since the declarer can “throw in” a hand (not play it) if he doesn’t have enough meld or doesn’t have a realistic chance to make the bid.Įach player gets 15 cards. Standard scoring generally leads to quicker games since meld is a lot more prominent with 15-card hands and the three-card “kitty” (further information regarding the kitty below). If declarer does not make the bid, he loses one point and each opponent is awarded one point for setting the declarer.If declarer makes the bid (using combination of meld and points taken during play), he earns 2 points.We use two methods for scoring – for lack of better terms, I’ll call them “standard” scoring, where the object is to get to 120 points based on a combination of meld and points taken during each round and “alternate” scoring, where the object is to get a pre-determined number of points (usually 15).įor alternate scoring, the points are determined after each hand as follows: There are 24 “pointers” in the deck, and one point is awarded for taking the last trick, for 25 points total during trick play. Aces, tens, and kings count as points for trick play queens, jacks, and nines were non-pointers. This is intended to be used as a "standalone" set of rules, and by anyone regardless of their understanding of three-handed pinochle or any other variant.Ī single pinochle deck consists of 48 cards – two of each value (in order of rank) A, 10, K, Q, J, and 9, in each of four suits. Below (as best as I can remember) are my family's rules for three-handed single-deck pinochle.
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